Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
Alea is here, sprawled out on the ground!
  Alea glows with a bright light!
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
You have found your prey!

HP:2119 Move:2010 Mana:3075 Secs:3 > cast 'silence' alea
Okay.
Alea starts clawing madly at her throat!

HP:2119 Move:2010 Mana:3035 Secs:3 >
Alea pulverizes you with her mighty flame.
Acid splashes onto her, burning her horribly!
You dodge the attack!
Alea misses you with her hit.
You pierce Alea.  (6)
You pierce Alea.  (7)
You pierce Alea hard.  (8)
Alea has a few scratches.

HP:2071 Move:2010 Mana:3035 Secs:1 > cast 'web' al
Okay.
Tendrils of magic wrap around Alea, holding her tightly!

HP:2071 Move:2010 Mana:2995 Secs:1 >
An intense pulse of white light flares up over your body!

HP:2119 Move:2067 Mana:3094 Secs:75 >
You dodge the attack!
Alea misses you with her hit.
Alea pulverizes you with her mighty flame.
Acid splashes onto her, burning her horribly!
You pierce Alea.  (7)
You pierce Alea.  (6)
You pierce Alea.  (7)
Alea has a few scratches.

HP:2074 Move:2067 Mana:3094 Secs:74 >
Alea quickly scrambles to her feet!

HP:2074 Move:2067 Mana:3094 Secs:74 >
Alea sweeps her leg out, sending you tumbling to the ground!
You strike the ground hard, momentarily dazed from the impact!
Acid splashes onto her, burning her horribly!

HP:2016 Move:2067 Mana:3094 Secs:74 > cast 'blindness'

Alea misses you with her hit.
Alea obliterates you with her powerful flame.
Acid splashes onto her, burning her horribly!
You pierce Alea.  (6)
You pierce Alea.  (7)
You pierce Alea.  (6)
Alea has a few scratches.

HP:1962 Move:2067 Mana:3094 Secs:72 > sta
cast 'dispel magic'

Alea smashes you in the face with a powerful roundhouse kick!
Acid splashes onto her, burning her horribly!
Alea obliterates you with her powerful flame.
Acid splashes onto her, burning her horribly!
You pierce Alea.  (8)
You pierce Alea.  (6)
You pierce Alea.  (7)
Alea has a few scratches.
The noblewoman leaves west.

HP:1886 Move:2067 Mana:3094 Secs:70 > You quickly scramble to your feet!
Okay.
Your spell dissipates uselessly as it strikes her.

HP:1886 Move:2067 Mana:3059 Secs:70 > l

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
Alea - Enter the Dragon Stance is here, fighting YOU!
  Alea glows with a bright light!
A little brown rat scurries around, looking for food.

HP:1886 Move:2067 Mana:3059 Secs:69 >
Alea pulverizes you with her mighty flame.
Acid splashes onto her, burning her horribly!
You dodge the attack!
Alea misses you with her hit.
You pierce Alea.  (7)
You pierce Alea.  (6)
You pierce Alea.  (8)
Alea has a few scratches.

HP:1842 Move:2067 Mana:3059 Secs:68 > cast 'dispel magic'
Do you not consider fighting as standing?

HP:1842 Move:2067 Mana:3059 Secs:68 >
Alea sweeps her leg out, sending you tumbling to the ground!
You strike the ground hard, momentarily dazed from the impact!
Acid splashes onto her, burning her horribly!

HP:1798 Move:2067 Mana:3059 Secs:68 >
Alea obliterates you with her powerful flame.
Acid splashes onto her, burning her horribly!
Alea obliterates you with her powerful flame.
Acid splashes onto her, burning her horribly!
You pierce Alea.  (6)
You pierce Alea.  (6)
You pierce Alea.  (7)
Alea has some small wounds and bruises.

HP:1688 Move:2067 Mana:3059 Secs:66 > sta
cast 'dispel magic'


Alea obliterates you with her powerful flame.
Acid splashes onto her, burning her horribly!
You pierce Alea.  (5)
You pierce Alea.  (8)
You pierce Alea.  (8)
Alea has some small wounds and bruises.

HP:1637 Move:2067 Mana:3059 Secs:64 > You quickly scramble to your feet!
Okay.
Darkness briefly enshrouds Alea.

HP:1637 Move:2067 Mana:3024 Secs:64 >
Alea massacres you with her hit.
Acid splashes onto her, burning her horribly!
You dodge the attack!
Alea misses you with her hit.
You smash Alea in the face with a powerful roundhouse kick!  (12)
You pierce Alea.  (8)
You pierce Alea.  (8)
You pierce Alea.  (6)
Alea has some small wounds and bruises.

HP:1603 Move:2067 Mana:3024 Secs:62 > HP:1603 Move:2067 Mana:3024 Secs:62 > 
Okay.
Darkness briefly enshrouds Alea.

HP:1603 Move:2067 Mana:2989 Secs:62 >
Alea tries to backflip away, but slips and ends up on the ground!

HP:1603 Move:2067 Mana:2989 Secs:62 >
Alea massacres you with her hit.
Acid splashes onto her, burning her horribly!
Alea pulverizes you with her mighty hit.
Acid splashes onto her, burning her horribly!
You pierce Alea extremely hard.  (20)
You pierce Alea very hard.  (13)
You pierce Alea very hard.  (15)
Alea has some small wounds and bruises.

HP:1531 Move:2067 Mana:2989 Secs:60 > Do you not consider fighting as 
standing?

HP:1531 Move:2067 Mana:2989 Secs:60 > Okay.
Darkness briefly enshrouds Alea.

HP:1531 Move:2067 Mana:2954 Secs:60 >
You dodge the attack!
Alea misses you with her hit.
You dodge the attack!
Alea misses you with her hit.
You pierce Alea very hard.  (11)
You pierce Alea extremely hard.  (14)
You pierce Alea very hard.  (12)
Alea has quite a few wounds.

HP:1531 Move:2067 Mana:2954 Secs:58 > l

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
Alea is here, sprawled out on the ground!
  Alea glows with a bright light!
A little brown rat scurries around, looking for food.

HP:1531 Move:2067 Mana:2954 Secs:58 >
Alea quickly scrambles to her feet!

HP:1531 Move:2067 Mana:2954 Secs:58 > cast 'dispel magic'
Okay.
Darkness briefly enshrouds Alea.

HP:1531 Move:2067 Mana:2919 Secs:57 >
Alea massacres you with her hit.
Acid splashes onto her, burning her horribly!
Alea massacres you with her hit.
Acid splashes onto her, burning her horribly!
You massacre Alea with your pierce.  (34)
You massacre Alea with your pierce.  (39)
You massacre Alea with your pierce.  (32)
Alea has quite a few wounds.

HP:1461 Move:2067 Mana:2919 Secs:56 > l

Alea swiftly kicks you as she backflips out of the room!
You struggle for breath as Alea lands a kick in your solar plexus!
Acid splashes onto her, burning her horribly!

HP:1395 Move:2067 Mana:2919 Secs:56 >
Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
A little brown rat scurries around, looking for food.

HP:1395 Move:2067 Mana:2919 Secs:56 >
Alea has arrived.

HP:1395 Move:2067 Mana:2919 Secs:56 > retr

Alea leaves west.

HP:1395 Move:2067 Mana:2919 Secs:55 >
Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
You stealthly escape the battle.

HP:1395 Move:2067 Mana:2919 Secs:52 > cast 'angelic touch'
Okay.
The incantations in your mind seem to fade away.
You suddenly grow a small, fluffy tail!

HP:1395 Move:2067 Mana:2859 Secs:50 > cast 'angelic touch'
Okay.
Pink smoke rapidly descends upon you, then dissipates away!

HP:1395 Move:2067 Mana:2799 Secs:47 > cast 'angelic touch'
Okay.
Powerful healing energy floods your body!

HP:1935 Move:2067 Mana:2679 Secs:45 > rem spade
rem opal
rem amulet
rem amulet
rem inner
rem gloves
rem shawl
rem belt
rem war
rem staff
put belt large
put shawl large
put gloves large
put inner large
put amulet large
put amulet large
put ring large
put spade large
put war large
put staff large
get all trav
wear all
hold pot
You stop using a belt made from human skin.

HP:1935 Move:2067 Mana:2679 Secs:43 > You stop using a dwarven war shield.

HP:1935 Move:2067 Mana:2679 Secs:43 > You stop using the tempest staff.

HP:1935 Move:2067 Mana:2679 Secs:43 > You put a belt made from human skin in 
a large sack.

HP:1935 Move:2067 Mana:2679 Secs:43 > You aren't carrying a shawl.

HP:1935 Move:2067 Mana:2679 Secs:43 > You aren't carrying a gloves.

HP:1935 Move:2067 Mana:2679 Secs:43 > You aren't carrying an inner.

HP:1935 Move:2067 Mana:2679 Secs:43 > You aren't carrying an amulet.

HP:1935 Move:2067 Mana:2679 Secs:43 > You aren't carrying an amulet.

HP:1935 Move:2067 Mana:2679 Secs:43 > You aren't carrying a ring.

HP:1935 Move:2067 Mana:2679 Secs:42 > You aren't carrying a spade.

HP:1935 Move:2067 Mana:2679 Secs:42 > You put a dwarven war shield in a 
large sack.

HP:1935 Move:2067 Mana:2679 Secs:42 > You put the tempest staff in a large 
sack.

HP:1935 Move:2067 Mana:2679 Secs:42 > You get an iron pot from a traveller's 
sack.
You get a crimson shield from a traveller's sack.
You get a fiery skull from a traveller's sack.
You get a hematite amulet from a traveller's sack.
You get a hematite amulet from a traveller's sack.
You get a black ring from a traveller's sack.
You get a blackened steel breastplate from a traveller's sack.
You get a pair of rusty gauntlets from a traveller's sack.
You get a thin gray robe from a traveller's sack.
You get a belt with a skull shaped buckle from a traveller's sack.

HP:1935 Move:2067 Mana:2679 Secs:42 > You wear a belt with a skull shaped 
buckle around your waist.
You start to use a crimson shield as a shield.

HP:1935 Move:2067 Mana:2679 Secs:42 > You grab an iron pot.

HP:1935 Move:2067 Mana:2679 Secs:42 > You stop using a monk's spade.

HP:1935 Move:2067 Mana:2679 Secs:42 > You stop using a black opal ring.

HP:1935 Move:2067 Mana:2679 Secs:42 > You stop using an Amulet D' Morte.

HP:1935 Move:2067 Mana:2679 Secs:42 > You stop using an Amulet D' Morte.

HP:1935 Move:2067 Mana:2679 Secs:41 > You stop using a red inner robe.

HP:1935 Move:2067 Mana:2679 Secs:41 > You stop using demon skin gloves.

HP:1935 Move:2067 Mana:2679 Secs:41 > You stop using the Banshee's shawl.

HP:1935 Move:2067 Mana:2679 Secs:41 > sc

You are 27 years old.
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [16]  Dex [18]  Con [15]  Chr [19].
HP: [1935/2039]     Move: [2067/2067]     Mana: [2679/3200].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [15/200]    Hitroll: [11]    Damroll: [9].
Gold Coins: [445,225]    Alignment: [-988]    Life: [2].
You have been playing for 25 days and 11 hours.
You are known as Mora Foratu - Chaos Knight Commander
You are floating.
  You are instilled with the breath of Life.
  You feel blessed.
  Your movements have been sped up!
  Regenerating power resides in you.
  You can detect evil beings.
  You can detect poison.
  You can detect magical properties.
  You are invisible.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are enveloped in a sphere of bubbling acid!

HP:1935 Move:2067 Mana:2679 Secs:39 > eq
You are using:
     a ring of pure ice...It glows red!
       a black, leather rag
       black latex pants
       black platemail sleeves
     a crimson shield
   a belt with a skull shaped buckle
  red leather bracers
  red leather bracers
            Hellraiser
               an iron pot...It glows red!

HP:1935 Move:2067 Mana:2679 Secs:38 > grum
You grumble to yourself.

HP:1935 Move:2067 Mana:2679 Secs:34 > wear all
You wear the Banshee's shawl around your body.
You put demon skin gloves on your hands.
You wear a red inner robe on your body.
You wear an Amulet D' Morte around your neck.
You wear an Amulet D' Morte around your neck.
You slide a black opal ring on your right ring finger.
You light a monk's spade and hold it.

HP:1935 Move:2067 Mana:2679 Secs:33 > sc

You are 27 years old.
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [17]  Dex [18]  Con [15]  Chr [19].
HP: [1935/2069]     Move: [2067/2067]     Mana: [2679/3305].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [23/200]    Hitroll: [11]    Damroll: [9].
Gold Coins: [445,225]    Alignment: [-988]    Life: [2].
You have been playing for 25 days and 11 hours.
You are known as Mora Foratu - Chaos Knight Commander
You are floating.
  You are instilled with the breath of Life.
  You feel blessed.
  Your movements have been sped up!
  Regenerating power resides in you.
  You can detect evil beings.
  You can detect poison.
  You can detect magical properties.
  You are invisible.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are enveloped in a sphere of bubbling acid!

HP:1935 Move:2067 Mana:2679 Secs:31 > rem spade
rem opal
rem amulet
rem amulet
rem inner
rem gloves
rem shawl
rem belt
rem war
rem staff
put belt large
put shawl large
put gloves large
put inner large
put amulet large
put amulet large
put ring large
put spade large
put war large
put staff large
get all trav
wear all
hold pot
You stop using a monk's spade.

HP:1935 Move:2067 Mana:2679 Secs:31 > You stop using a black opal ring.

HP:1935 Move:2067 Mana:2679 Secs:31 > You stop using an Amulet D' Morte.

HP:1935 Move:2067 Mana:2679 Secs:30 > You stop using an Amulet D' Morte.

HP:1935 Move:2067 Mana:2679 Secs:30 > You stop using a red inner robe.

HP:1935 Move:2067 Mana:2679 Secs:30 > You stop using demon skin gloves.

HP:1935 Move:2067 Mana:2679 Secs:30 > You stop using the Banshee's shawl.

HP:1935 Move:2067 Mana:2679 Secs:30 > You stop using a belt with a skull 
shaped buckle.

HP:1935 Move:2067 Mana:2679 Secs:30 > You don't seem to be using a war.

HP:1935 Move:2067 Mana:2679 Secs:30 > You don't seem to be using a staff.

HP:1935 Move:2067 Mana:2679 Secs:30 > You put a belt with a skull shaped 
buckle in a large sack.

HP:1935 Move:2067 Mana:2679 Secs:30 > You put the Banshee's shawl in a large 
sack.

HP:1935 Move:2067 Mana:2679 Secs:30 > You put demon skin gloves in a large 
sack.

HP:1935 Move:2067 Mana:2679 Secs:29 > You put a red inner robe in a large 
sack.

HP:1935 Move:2067 Mana:2679 Secs:29 > You put an Amulet D' Morte in a large 
sack.

HP:1935 Move:2067 Mana:2679 Secs:29 > You put an Amulet D' Morte in a large 
sack.

HP:1935 Move:2067 Mana:2679 Secs:29 > You put a black opal ring in a large 
sack.

HP:1935 Move:2067 Mana:2679 Secs:29 > You put a monk's spade in a large 
sack.

HP:1935 Move:2067 Mana:2679 Secs:29 > You put a primal warspear in a large 
sack.

HP:1935 Move:2067 Mana:2679 Secs:29 > You put a biaxident in a large sack.

HP:1935 Move:2067 Mana:2679 Secs:29 > A traveller's sack seems to be empty.

HP:1935 Move:2067 Mana:2679 Secs:29 > You wear a thin gray robe around your 
body.
You put a pair of rusty gauntlets on your hands.
You wear a blackened steel breastplate on your body.
You slide a black ring on your right ring finger.
You wear a hematite amulet around your neck.
You wear a hematite amulet around your neck.
You light a fiery skull and hold it.

HP:1935 Move:2067 Mana:2679 Secs:29 > You don't seem to have a pot.

HP:1935 Move:2067 Mana:2679 Secs:28 > sc

You are 27 years old.
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [16]  Dex [19]  Con [15]  Chr [19].
HP: [1935/2089]     Move: [2067/2067]     Mana: [2679/3200].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [39/200]    Hitroll: [11]    Damroll: [18].
Gold Coins: [445,225]    Alignment: [-988]    Life: [2].
You have been playing for 25 days and 11 hours.
You are known as Mora Foratu - Chaos Knight Commander
You are floating.
  You are instilled with the breath of Life.
  You feel blessed.
  Your movements have been sped up!
  Regenerating power resides in you.
  You can detect evil beings.
  You can detect poison.
  You can detect magical properties.
  You are invisible.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are enveloped in a sphere of bubbling acid!

HP:1935 Move:2067 Mana:2679 Secs:27 > eq
You are using:
      a fiery skull...It has a soft glowing aura!...(moderate 
damage)
     a black ring
     a ring of pure ice...It glows red!
   a hematite amulet
   a hematite amulet
       a blackened steel breastplate
       a black, leather rag
       black latex pants
      a pair of rusty gauntlets
       black platemail sleeves
     a crimson shield
    a thin gray robe
  red leather bracers
  red leather bracers
            Hellraiser
               an iron pot...It glows red!

HP:1935 Move:2067 Mana:2679 Secs:26 > sc

You are 27 years old.
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [16]  Dex [19]  Con [15]  Chr [19].
HP: [1935/2089]     Move: [2067/2067]     Mana: [2679/3200].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [39/200]    Hitroll: [11]    Damroll: [18].
Gold Coins: [445,225]    Alignment: [-988]    Life: [2].
You have been playing for 25 days and 11 hours.
You are known as Mora Foratu - Chaos Knight Commander
You are floating.
  You are instilled with the breath of Life.
  You feel blessed.
  Your movements have been sped up!
  Regenerating power resides in you.
  You can detect evil beings.
  You can detect poison.
  You can detect magical properties.
  You are invisible.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are enveloped in a sphere of bubbling acid!

HP:1935 Move:2067 Mana:2679 Secs:25 > draw prim
You don't seem to be carrying a prim.

HP:1935 Move:2067 Mana:2679 Secs:21 > get prim trav
There doesn't seem to be a prim in a traveller's sack.

HP:1935 Move:2067 Mana:2679 Secs:18 > get prim large
You get a primal warspear from a large sack.

HP:1935 Move:2067 Mana:2679 Secs:16 > wield prim
You stop using a crimson shield.
You're already wielding a weapon.

HP:1935 Move:2067 Mana:2679 Secs:15 > sc

You are 27 years old.
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [16]  Dex [19]  Con [15]  Chr [19].
HP: [1935/2089]     Move: [2067/2067]     Mana: [2679/3200].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [35/200]    Hitroll: [11]    Damroll: [17].
Gold Coins: [445,225]    Alignment: [-988]    Life: [2].
You have been playing for 25 days and 11 hours.
You are known as Mora Foratu - Chaos Knight Commander
You are floating.
  You are instilled with the breath of Life.
  You feel blessed.
  Your movements have been sped up!
  Regenerating power resides in you.
  You can detect evil beings.
  You can detect poison.
  You can detect magical properties.
  You are invisible.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are enveloped in a sphere of bubbling acid!

HP:1935 Move:2067 Mana:2679 Secs:14 > say wtf
You say, 'wtf'

HP:1935 Move:2067 Mana:2679 Secs:11 > eq
You are using:
      a fiery skull...It has a soft glowing aura!...(moderate 
damage)
     a black ring
     a ring of pure ice...It glows red!
   a hematite amulet
   a hematite amulet
       a blackened steel breastplate
       a black, leather rag
       black latex pants
      a pair of rusty gauntlets
       black platemail sleeves
    a thin gray robe
  red leather bracers
  red leather bracers
            Hellraiser
               an iron pot...It glows red!

HP:1935 Move:2067 Mana:2679 Secs:5 > wear crim
You start to use a crimson shield as a shield.

HP:1935 Move:2067 Mana:2679 Secs:2 > eq
You are using:
      a fiery skull...It has a soft glowing aura!...(moderate 
damage)
     a black ring
     a ring of pure ice...It glows red!
   a hematite amulet
   a hematite amulet
       a blackened steel breastplate
       a black, leather rag
       black latex pants
      a pair of rusty gauntlets
       black platemail sleeves
     a crimson shield
    a thin gray robe
  red leather bracers
  red leather bracers
            Hellraiser
               an iron pot...It glows red!

HP:1935 Move:2067 Mana:2679 Secs:1 >
An intense pulse of white light flares up over your body!

HP:2089 Move:2067 Mana:2778 Secs:75 > rem hell
You stop using Hellraiser.

HP:2089 Move:2067 Mana:2778 Secs:72 > wield prim
You wield a primal warspear.

HP:2089 Move:2067 Mana:2778 Secs:71 > sc

You are 27 years old.
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [16]  Dex [19]  Con [15]  Chr [19].
HP: [2089/2089]     Move: [2067/2067]     Mana: [2778/3200].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [39/200]    Hitroll: [10]    Damroll: [19].
Gold Coins: [445,225]    Alignment: [-988]    Life: [2].
You have been playing for 25 days and 11 hours.
You are known as Mora Foratu - Chaos Knight Commander
You are floating.
  You are instilled with the breath of Life.
  You feel blessed.
  Your movements have been sped up!
  Regenerating power resides in you.
  You can detect evil beings.
  You can detect poison.
  You can detect magical properties.
  You are invisible.
  You are moving around unnoticed.
  You can detect invisible things.
  You are evading physical attacks.
  You are protected by a holy light!
  You are enveloped in a sphere of bubbling acid!

HP:2089 Move:2067 Mana:2778 Secs:70 > look in large
sack (carried):
a biaxident...It glows red!
a monk's spade...It has a soft glowing aura!
a black opal ring
(2) an Amulet D' Morte
a red inner robe
demon skin gloves
the Banshee's shawl
a belt with a skull shaped buckle
the tempest staff...It glows blue!
a dwarven war shield
a belt made from human skin

HP:2089 Move:2067 Mana:2778 Secs:66 >
Alea has arrived.

HP:2089 Move:2067 Mana:2778 Secs:64 >
Alea leaves west.

HP:2089 Move:2067 Mana:2778 Secs:63 > hunt alea
You start hunting Alea...
w
w

HP:2089 Move:2067 Mana:2778 Secs:59 >
Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
A little brown rat scurries around, looking for food.
s
s

HP:2089 Move:2066 Mana:2778 Secs:58 >
Fuligan Street
   The street comes to an end just up ahead to the north, as it meets wall
road.  A strange odor of sulfur and gunpowder is fuming out of the shop to
the west.  The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
s
s

HP:2089 Move:2065 Mana:2778 Secs:57 >
Fuligan Street
   The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.
[ Exits: n s ]
s
s

HP:2089 Move:2064 Mana:2778 Secs:56 >
Fuligan Meets Emerald Lane
   The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south.  A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south.  A simple building formed of rounded
brown stones and mortar lies directly to the east.  A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
s
s

HP:2089 Move:2063 Mana:2778 Secs:55 >
Fuligan Street and Willow
   Here the street connects with a winding little alley that leads to the
east.  It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]
A street rat wanders about the city, looking for garbage.
s
s

HP:2089 Move:2062 Mana:2778 Secs:54 >
Fuligan Street
   The road continues north and south alongside the Church of Light.  A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A Moldavian townsperson is going about her business here.
s
s

HP:2089 Move:2061 Mana:2778 Secs:53 >
Fuligan Street
   The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side.  A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.
[ Exits: n e s ]
s
s

HP:2089 Move:2060 Mana:2778 Secs:52 >
Fuligan Street
   Here the street sits just by the corner of the church.  Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top.  Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]
s
s

HP:2089 Move:2059 Mana:2778 Secs:51 >
Fuligan Street
   The street emerges from its intersection with the great road, and
continues northward through the city.  Far to the north, over the exterior
road, the mountains loom over the city.  As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
s
s

HP:2089 Move:2058 Mana:2778 Secs:50 >
Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
s
s

HP:2089 Move:2057 Mana:2778 Secs:49 >
Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.
[ Exits: n e s ]
s
s

HP:2089 Move:2056 Mana:2778 Secs:48 >
Fuligan Street
   Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city.  To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
s
s

HP:2089 Move:2055 Mana:2778 Secs:47 >
Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
n
n

HP:2089 Move:2054 Mana:2778 Secs:46 >
Fuligan Street
   Fuligan Street runs here along the southwest side of the city arena.
The road heads northward toward the organized chaos that is the merchant
district of the city.  To the south, the street leads into the dirty and
overcrowded slums.
[ Exits: n s ]
s
s

HP:2089 Move:2053 Mana:2778 Secs:45 >
Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
s
s

HP:2089 Move:2052 Mana:2778 Secs:44 >
Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
s
s

HP:2089 Move:2051 Mana:2778 Secs:43 >
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
w
w

HP:2089 Move:2050 Mana:2778 Secs:42 >
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
w
w

HP:2089 Move:2049 Mana:2778 Secs:41 >
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A small red songbird hops merrily around here.
n
n

HP:2089 Move:2048 Mana:2778 Secs:40 >
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A little grey squirrel darts back and forth collecting nuts.
n
n

HP:2089 Move:2047 Mana:2778 Secs:39 >
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found.
[ Exits: s w ]
A brightly colored butterfly flitters around.
w
w

HP:2089 Move:2046 Mana:2778 Secs:38 >
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.
[ Exits: e s w ]
w
w

HP:2089 Move:2045 Mana:2778 Secs:35 >
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
n
n

HP:2089 Move:2044 Mana:2778 Secs:34 >
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park.  Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
n
n

HP:2089 Move:2043 Mana:2778 Secs:33 >
A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
n
n

HP:2089 Move:2042 Mana:2778 Secs:32 >
Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
s
s

HP:2089 Move:2041 Mana:2778 Secs:30 >
A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
n
n

HP:2089 Move:2040 Mana:2778 Secs:29 >
Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
n
n

HP:2089 Move:2039 Mana:2778 Secs:28 >
Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
n
n

HP:2089 Move:2038 Mana:2778 Secs:27 >
Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
n
n

HP:2089 Move:2037 Mana:2778 Secs:26 >
Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
n
n

HP:2089 Move:2036 Mana:2778 Secs:25 >
Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
n
n

HP:2089 Move:2035 Mana:2778 Secs:24 >
Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
n
n

HP:2089 Move:2034 Mana:2778 Secs:23 >
The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
e
e

HP:2089 Move:2033 Mana:2778 Secs:22 >
Emerald Lane
   This narrow alleyway of grey-green cobblestones cuts a path in between
the Road of the Songspells and Fuligan Street.  The lane was named not for
what it is made of, but for the fact that it is where the banker and
jeweler families have maintained their guilds for well over a century.
Despite the back-alley nature of this road, it is surprisingly clean, in
good repair, and free of rats and beggars.  Many of Moldavia's most wealthy
citizens visit this block every day, and so the guards patrol through here
regularly.  A velvet flag hangs from a post on the the tiny building to the
north.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.
w
w

HP:2089 Move:2032 Mana:2778 Secs:21 >
The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
e
e

HP:2089 Move:2031 Mana:2778 Secs:20 >
Emerald Lane
   This narrow alleyway of grey-green cobblestones cuts a path in between
the Road of the Songspells and Fuligan Street.  The lane was named not for
what it is made of, but for the fact that it is where the banker and
jeweler families have maintained their guilds for well over a century.
Despite the back-alley nature of this road, it is surprisingly clean, in
good repair, and free of rats and beggars.  Many of Moldavia's most wealthy
citizens visit this block every day, and so the guards patrol through here
regularly.  A velvet flag hangs from a post on the the tiny building to the
north.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.
e
e

HP:2089 Move:2030 Mana:2778 Secs:19 >
Emerald Lane
    Wedged in between buildings to the north and the stone wall to the
south, the center of this alley has a fairly claustrophobic feel to it.
The barriers all around prevent you from being able to see almost any
of the city from here, even the great aqueducts which leap over most
of the buildings.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
e
e

HP:2089 Move:2029 Mana:2778 Secs:18 >
Emerald Lane
   Here you arrive at the east end of Emerald Lane.  A small shop built of
beautiful red-brown wood stands to the north.  A circular cloth sign is
fixed just beside the doorway.  The building also has a huge octagonal
glass window, and a roof covered by bright blue shingles.  Although fairly
secluded, this little alley opens up to an intersection to the east.
[ Exits: n e w ]
e
e

HP:2089 Move:2028 Mana:2778 Secs:17 >
Fuligan Meets Emerald Lane
   The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south.  A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south.  A simple building formed of rounded
brown stones and mortar lies directly to the east.  A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
n
n

HP:2089 Move:2027 Mana:2778 Secs:16 >
Fuligan Street
   The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.
[ Exits: n s ]
n
n

HP:2089 Move:2026 Mana:2778 Secs:15 >
Fuligan Street
   The street comes to an end just up ahead to the north, as it meets wall
road.  A strange odor of sulfur and gunpowder is fuming out of the shop to
the west.  The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
s
s

HP:2089 Move:2025 Mana:2778 Secs:14 >
Fuligan Street
   The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.
[ Exits: n s ]
s
s

HP:2089 Move:2024 Mana:2778 Secs:13 > hunt

Fuligan Meets Emerald Lane
   The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south.  A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south.  A simple building formed of rounded
brown stones and mortar lies directly to the east.  A vibrant sign hangs
over its oddly lit doorway.
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
s
s

HP:2089 Move:2023 Mana:2778 Secs:10 > You stop hunting for your prey.

HP:2089 Move:2023 Mana:2778 Secs:9 >
Fuligan Street and Willow
   Here the street connects with a winding little alley that leads to the
east.  It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]

HP:2089 Move:2022 Mana:2778 Secs:9 > cast 'clairvoyance' alea
Okay.
The magic travels for some distance, then weakly vanishes.

HP:2089 Move:2022 Mana:2743 Secs:5 > cast 'clairvoyance' alea
Okay.
A wormhole spirals open in front of you, and you peer inside...

A Decorative Home
   This several-roomed house is much nicer than many of the others on this
street.  Inside the dining room is a square wooden table with eight chairs
seated around it.  A cozy sitting room contains a small fireplace, several
cushioned chairs and a plush, two person couch.  There are two bedrooms -
one with a larger bed, and another that has two child sized beds and a
baby's crib.
[ Exits: e w ]
Alea - Enter the Dragon Stance is standing here.

HP:2089 Move:2022 Mana:2708 Secs:3 > w
Alas, you cannot go that way...

HP:2089 Move:2022 Mana:2708 Secs:1 > w

An intense pulse of white light flares up over your body!

HP:2089 Move:2067 Mana:2807 Secs:75 > w
Alas, you cannot go that way...

HP:2089 Move:2067 Mana:2807 Secs:75 > Alas, you cannot go that way...

HP:2089 Move:2067 Mana:2807 Secs:75 > w
w
Alas, you cannot go that way...

HP:2089 Move:2067 Mana:2807 Secs:75 > Alas, you cannot go that way...

HP:2089 Move:2067 Mana:2807 Secs:75 > w
Alas, you cannot go that way...

HP:2089 Move:2067 Mana:2807 Secs:75 > l

Fuligan Street and Willow
   Here the street connects with a winding little alley that leads to the
east.  It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.
[ Exits: n e s ]

HP:2089 Move:2067 Mana:2807 Secs:74 > s

Fuligan Street
   The road continues north and south alongside the Church of Light.  A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:2089 Move:2066 Mana:2807 Secs:73 > s

Fuligan Street
   The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side.  A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.
[ Exits: n e s ]
A Moldavian townsperson is going about her business here.

HP:2089 Move:2065 Mana:2807 Secs:73 > s

Fuligan Street
   Here the street sits just by the corner of the church.  Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top.  Often times the poor are given jobs with the city replacing
and maintaining the candles inside.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:2089 Move:2064 Mana:2807 Secs:72 > s

Fuligan Street
   The street emerges from its intersection with the great road, and
continues northward through the city.  Far to the north, over the exterior
road, the mountains loom over the city.  As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:2089 Move:2063 Mana:2807 Secs:72 > s

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.

HP:2089 Move:2062 Mana:2807 Secs:71 > w
w

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A street rat wanders about the city, looking for garbage.

HP:2089 Move:2061 Mana:2807 Secs:70 >
Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]

HP:2089 Move:2060 Mana:2807 Secs:70 > w

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is going about her business here.

HP:2089 Move:2059 Mana:2807 Secs:70 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]

HP:2089 Move:2058 Mana:2807 Secs:70 > w
w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.

HP:2089 Move:2057 Mana:2807 Secs:69 >
Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.
[ Exits: e s w ]
A Moldavia noblewoman graces you with her presence.
A Moldavia noblewoman graces you with her presence.

HP:2089 Move:2056 Mana:2807 Secs:69 > w

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it
to all the gods?  Just as they fashion our world and hold it together,
so too shall this road connect our city."
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:2089 Move:2055 Mana:2807 Secs:69 > w

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.

HP:2089 Move:2054 Mana:2807 Secs:69 > w
w

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.
[ Exits: n e s ]
A little brown rat scurries around, looking for food.

HP:2089 Move:2053 Mana:2807 Secs:68 > Alas, you cannot go that way...

HP:2089 Move:2053 Mana:2807 Secs:68 > w
Alas, you cannot go that way...

HP:2089 Move:2053 Mana:2807 Secs:67 > s

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.

HP:2089 Move:2052 Mana:2807 Secs:67 > s

Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:2089 Move:2051 Mana:2807 Secs:66 > n

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.

HP:2089 Move:2050 Mana:2807 Secs:65 > scan
scan
You peer around yourself carefully...

A rat is over to the north.
A townsperson is over to the south.
Alea is over to the west.

HP:2089 Move:2047 Mana:2807 Secs:64 > You peer around yourself carefully...

A rat is over to the north.
A townsperson is over to the south.
Alea is over to the west.

HP:2089 Move:2044 Mana:2807 Secs:64 > w
close door e

A Decorative Home
   This several-roomed house is much nicer than many of the others on this
street.  Inside the dining room is a square wooden table with eight chairs
seated around it.  A cozy sitting room contains a small fireplace, several
cushioned chairs and a plush, two person couch.  There are two bedrooms -
one with a larger bed, and another that has two child sized beds and a
baby's crib.
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
Alea - Enter the Dragon Stance is standing here.
  Alea glows with a bright light!

HP:2089 Move:2043 Mana:2807 Secs:61 > You close the door.

HP:2089 Move:2043 Mana:2807 Secs:61 >
Alea leaves west.

HP:2089 Move:2043 Mana:2807 Secs:60 > cast 'silence' al
Cannot find the target of your spell!

HP:2089 Move:2043 Mana:2807 Secs:59 > lock door
You skillfully lock the door.

HP:2089 Move:2043 Mana:2807 Secs:55 > l

A Decorative Home
   This several-roomed house is much nicer than many of the others on this
street.  Inside the dining room is a square wooden table with eight chairs
seated around it.  A cozy sitting room contains a small fireplace, several
cushioned chairs and a plush, two person couch.  There are two bedrooms -
one with a larger bed, and another that has two child sized beds and a
baby's crib.
[ Exits: w ]
A Moldavian townsperson is going about her business here.

HP:2089 Move:2043 Mana:2807 Secs:54 > w
w
cast 'silence' alea

From high above, Alea suddenly comes flying into the room!
She flies straight at you, landing a powerful, flying kick directly
into your chest!
Acid splashes onto her, burning her horribly!

HP:1995 Move:2043 Mana:2807 Secs:48 >
You massacre Alea with your pierce.  (22)
You massacre Alea with your pierce.  (26)
You massacre Alea with your pierce.  (18)
Alea has a few scratches.
Alea pulverizes you with her mighty flame.
Acid splashes onto her, burning her horribly!
You dodge the attack!
Alea misses you with her hit.

HP:1950 Move:2043 Mana:2807 Secs:46 >
Alea stares at you and utters the words, 'dispel magic'.
Darkness briefly enshrouds you, and slowly lifts again.
You feel the breath of life slowly leave your body.
Your body calms down, and you start moving at a normal pace again.
The white aura slowly fades from your body.
You notice you are seeing less of everything now.
The auras you have been seeing slowly fade away.
The detect magic wears off.

HP:1950 Move:2043 Mana:2807 Secs:45 >
You smash Alea in the face with a powerful roundhouse kick!  (48)
You massacre Alea with your pierce.  (24)
You massacre Alea with your pierce.  (29)
You massacre Alea with your pierce.  (18)
Alea has some small wounds and bruises.
You dodge the attack!
Alea misses you with her hit.
You dodge the attack!
Alea misses you with her hit.

HP:1950 Move:2043 Mana:2807 Secs:44 > No!  You're fighting for your life!

HP:1950 Move:2043 Mana:2807 Secs:44 > No!  You're fighting for your life!

HP:1950 Move:2043 Mana:2807 Secs:44 > Okay.
The spell dissipates uselessly as it strikes Alea.

HP:1950 Move:2043 Mana:2767 Secs:44 > ret

You massacre Alea with your pierce.  (19)
You massacre Alea with your pierce.  (24)
You massacre Alea with your pierce.  (24)
Alea has some small wounds and bruises.
Alea annihilates you with her deadly flame!
Acid splashes onto her, burning her horribly!
Alea annihilates you with her deadly flame!
Acid splashes onto her, burning her horribly!

HP:1767 Move:2043 Mana:2767 Secs:42 >
Alea stares at you and utters the words, 'silence'.
A harmless trail of magic spills out from her, and weakly vanishes.

HP:1767 Move:2043 Mana:2767 Secs:42 >
Courtyard Behind a Decorative Home
    A walkway, formed by wheels of pink granite set a few inches apart,
circles around the greenery.  Tangled grapevines entwined around a
painted white trellace, and two large rose bushes, one pink and one red,
dominate the corners of the yard.  Groups of various colorful flowers
grow here, surrounding miniature pine trees forced to grow in twisting
shapes that are as unnatural as they are beautiful.
[ Exits: e ]
A Moldavia noblewoman graces you with her presence.
You stealthly escape the battle.

HP:1767 Move:2043 Mana:2767 Secs:42 > w
Alas, you cannot go that way...

HP:1767 Move:2043 Mana:2767 Secs:41 > w
w
Alas, you cannot go that way...

HP:1767 Move:2043 Mana:2767 Secs:41 > Alas, you cannot go that way...

HP:1767 Move:2043 Mana:2767 Secs:41 >
Alea has arrived.

HP:1767 Move:2043 Mana:2767 Secs:40 > e

A Decorative Home
   This several-roomed house is much nicer than many of the others on this
street.  Inside the dining room is a square wooden table with eight chairs
seated around it.  A cozy sitting room contains a small fireplace, several
cushioned chairs and a plush, two person couch.  There are two bedrooms -
one with a larger bed, and another that has two child sized beds and a
baby's crib.
[ Exits: w ]
A Moldavian townsperson is going about her business here.

HP:1767 Move:2042 Mana:2767 Secs:39 > cast 'teleport'
Okay.

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]

HP:1767 Move:2042 Mana:2732 Secs:38 > rem skull
rem ring
rem amulet
rem amulet
rem breast
rem gauntlet
rem gray
rem belt
rem crim
rem pot
put belt trav
put gray trav
put gauntlet trav
put breast trav
put ring trav
put amulet trav
put amulet trav
put skull trav
put crim trav
put pot trav
get all large
wear all
hold staff
You aren't carrying a belt.

HP:1767 Move:2042 Mana:2732 Secs:36 > You aren't carrying a gray.

HP:1767 Move:2042 Mana:2732 Secs:36 > You aren't carrying a gauntlet.

HP:1767 Move:2042 Mana:2732 Secs:36 > You aren't carrying a breast.

HP:1767 Move:2042 Mana:2732 Secs:35 > You aren't carrying a ring.

HP:1767 Move:2042 Mana:2732 Secs:35 > You aren't carrying an amulet.

HP:1767 Move:2042 Mana:2732 Secs:35 > You aren't carrying an amulet.

HP:1767 Move:2042 Mana:2732 Secs:35 > You aren't carrying a skull.

HP:1767 Move:2042 Mana:2732 Secs:35 > You aren't carrying a crim.

HP:1767 Move:2042 Mana:2732 Secs:35 > You aren't carrying a pot.

HP:1767 Move:2042 Mana:2732 Secs:35 > You get a biaxident from a large sack.
You get a monk's spade from a large sack.
You get a black opal ring from a large sack.
You get an Amulet D' Morte from a large sack.
You get an Amulet D' Morte from a large sack.
You get a red inner robe from a large sack.
You get demon skin gloves from a large sack.
You get the Banshee's shawl from a large sack.
You get a belt with a skull shaped buckle from a large sack.
You get the tempest staff from a large sack.
You get a dwarven war shield from a large sack.
You get a belt made from human skin from a large sack.

HP:1767 Move:2042 Mana:2732 Secs:35 > You wear a belt made from human skin 
around your waist.

HP:1767 Move:2042 Mana:2732 Secs:35 > You're already holding something.

HP:1767 Move:2042 Mana:2732 Secs:35 > You stop using a fiery skull.

HP:1767 Move:2042 Mana:2732 Secs:34 > You stop using a black ring.

HP:1767 Move:2042 Mana:2732 Secs:34 > You stop using a hematite amulet.

HP:1767 Move:2042 Mana:2732 Secs:34 > You stop using a hematite amulet.

HP:1767 Move:2042 Mana:2732 Secs:34 > You stop using a blackened steel 
breastplate.

HP:1767 Move:2042 Mana:2732 Secs:34 > You stop using a pair of rusty 
gauntlets.

HP:1767 Move:2042 Mana:2732 Secs:34 > You stop using a thin gray robe.

HP:1767 Move:2042 Mana:2732 Secs:34 > You stop using a belt made from human 
skin.

HP:1767 Move:2042 Mana:2732 Secs:34 > You stop using a crimson shield.

HP:1767 Move:2042 Mana:2732 Secs:34 > You stop using an iron pot.

HP:1767 Move:2042 Mana:2732 Secs:34 > sc

You are 27 years old.
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [16]  Dex [17]  Con [15]  Chr [19].
HP: [1767/2039]     Move: [2042/2067]     Mana: [2732/3200].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [11/200]    Hitroll: [7]    Damroll: [4].
Gold Coins: [445,225]    Alignment: [-988]    Life: [2].
You have been playing for 25 days and 11 hours.
You are known as Mora Foratu - Chaos Knight Commander
You are floating.
  You feel blessed.
  Regenerating power resides in you.
  You can detect poison.
  You are invisible.
  You are moving around unnoticed.
  You are evading physical attacks.
  You are enveloped in a sphere of bubbling acid!

HP:1767 Move:2042 Mana:2732 Secs:32 > say wtf
You say, 'wtf'

HP:1767 Move:2042 Mana:2732 Secs:31 > eq
You are using:
     a ring of pure ice
       a black, leather rag
       black latex pants
       black platemail sleeves
  red leather bracers
  red leather bracers
            a primal warspear...It emits a faint humming sound!

HP:1767 Move:2042 Mana:2732 Secs:31 > look in trav
travellers (carried):
Nothing.

HP:1767 Move:2042 Mana:2732 Secs:27 > look in large
sack (carried):
Nothing.

HP:1767 Move:2042 Mana:2732 Secs:26 > i
You are carrying:
an iron pot
a crimson shield
a belt made from human skin
a thin gray robe
a pair of rusty gauntlets
a blackened steel breastplate
(2) a hematite amulet
a black ring
a fiery skull...It has a soft glowing aura!...(moderate damage)
a dwarven war shield
the tempest staff
a belt with a skull shaped buckle
the Banshee's shawl
demon skin gloves
a red inner robe
(2) an Amulet D' Morte
a black opal ring
a monk's spade...It has a soft glowing aura!
a biaxident
Hellraiser
a giant shillelagh
flowing white robes
a small metal key
a parchment map of Moldavia
a serrated ebony scimitar
a steel spiked mace
a diamond-tipped spear
a knapsack
a large sack
a traveller's sack
a purple and pink parchment
a red glowing broadsword
(2) a piece of mail

HP:1767 Move:2042 Mana:2732 Secs:24 > wear all
You start to use a crimson shield as a shield.
You wear a belt made from human skin around your waist.
You wear a thin gray robe around your body.
You put a pair of rusty gauntlets on your hands.
You wear a blackened steel breastplate on your body.
You wear a hematite amulet around your neck.
You wear a hematite amulet around your neck.
You slide a black ring on your right ring finger.
You light a fiery skull and hold it.

HP:1767 Move:2042 Mana:2732 Secs:23 > rem skull
rem ring
rem amulet
rem amulet
rem breast
rem gauntlet
rem gray
rem belt
rem crim
rem pot
put belt trav
put gray trav
put gauntlet trav
put breast trav
put ring trav
put amulet trav
put amulet trav
put skull trav
put crim trav
put pot trav
get all large
wear all
hold staff
You stop using a fiery skull.

HP:1767 Move:2042 Mana:2732 Secs:19 > You stop using a black ring.

HP:1767 Move:2042 Mana:2732 Secs:19 > You stop using a hematite amulet.

HP:1767 Move:2042 Mana:2732 Secs:19 > You stop using a hematite amulet.

HP:1767 Move:2042 Mana:2732 Secs:19 > You stop using a blackened steel 
breastplate.

HP:1767 Move:2042 Mana:2732 Secs:19 > You stop using a pair of rusty 
gauntlets.

HP:1767 Move:2042 Mana:2732 Secs:19 > You stop using a thin gray robe.

HP:1767 Move:2042 Mana:2732 Secs:19 > You stop using a belt made from human 
skin.

HP:1767 Move:2042 Mana:2732 Secs:19 > You stop using a crimson shield.

HP:1767 Move:2042 Mana:2732 Secs:19 > You don't seem to be using a pot.

HP:1767 Move:2042 Mana:2732 Secs:19 > You put a belt made from human skin in 
a traveller's sack.

HP:1767 Move:2042 Mana:2732 Secs:18 > You put a thin gray robe in a 
traveller's sack.

HP:1767 Move:2042 Mana:2732 Secs:18 > You put a pair of rusty gauntlets in a 
traveller's sack.

HP:1767 Move:2042 Mana:2732 Secs:18 > You put a blackened steel breastplate 
in a traveller's sack.

HP:1767 Move:2042 Mana:2732 Secs:18 > You put a black ring in a traveller's 
sack.

HP:1767 Move:2042 Mana:2732 Secs:18 > You put a hematite amulet in a 
traveller's sack.

HP:1767 Move:2042 Mana:2732 Secs:18 > You put a hematite amulet in a 
traveller's sack.

HP:1767 Move:2042 Mana:2732 Secs:18 > You put a fiery skull in a traveller's 
sack.

HP:1767 Move:2042 Mana:2732 Secs:18 > You put a crimson shield in a 
traveller's sack.

HP:1767 Move:2042 Mana:2732 Secs:18 > You put an iron pot in a traveller's 
sack.

HP:1767 Move:2042 Mana:2732 Secs:18 > A large sack seems to be empty.

HP:1767 Move:2042 Mana:2732 Secs:17 > You start to use a dwarven war shield 
as a shield.
You wear a belt with a skull shaped buckle around your waist.
You wear the Banshee's shawl around your body.
You put demon skin gloves on your hands.
You wear a red inner robe on your body.
You wear an Amulet D' Morte around your neck.
You wear an Amulet D' Morte around your neck.
You slide a black opal ring on your right ring finger.
You light a monk's spade and hold it.

HP:1767 Move:2042 Mana:2732 Secs:17 > You grab the tempest staff.

HP:1767 Move:2042 Mana:2732 Secs:17 > sc

You are 27 years old.
You are a Vampire Hero   (Level 100)
Str [19/0]  Int [19]  Wis [17]  Dex [17]  Con [15]  Chr [19].
HP: [1767/2119]     Move: [2042/2067]     Mana: [2732/3305].
Height: [7'2"]   Weight: [89 pounds].
Armor Class: [29/200]    Hitroll: [7]    Damroll: [5].
Gold Coins: [445,225]    Alignment: [-988]    Life: [2].
You have been playing for 25 days and 11 hours.
You are known as Mora Foratu - Chaos Knight Commander
You are floating.
  You feel blessed.
  Regenerating power resides in you.
  You can detect poison.
  You are invisible.
  You are moving around unnoticed.
  You are evading physical attacks.
  You are enveloped in a sphere of bubbling acid!

HP:1767 Move:2042 Mana:2732 Secs:16 > i
You are carrying:
a biaxident
Hellraiser
a giant shillelagh
flowing white robes
a small metal key
a parchment map of Moldavia
a serrated ebony scimitar
a steel spiked mace
a diamond-tipped spear
a knapsack
a large sack
a traveller's sack
a purple and pink parchment
a red glowing broadsword
(2) a piece of mail

HP:1767 Move:2042 Mana:2732 Secs:15 > draw hell
You stop using a primal warspear.
You wield Hellraiser.

HP:1767 Move:2042 Mana:2732 Secs:10 > w

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.

HP:1767 Move:2041 Mana:2732 Secs:8 > w
w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.

HP:1767 Move:2040 Mana:2732 Secs:8 >
Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:1767 Move:2039 Mana:2732 Secs:8 > w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.
[ Exits: e s w ]
A Moldavia noblewoman graces you with her presence.

HP:1767 Move:2038 Mana:2732 Secs:8 > w

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it
to all the gods?  Just as they fashion our world and hold it together,
so too shall this road connect our city."
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.

HP:1767 Move:2037 Mana:2732 Secs:7 > w
w

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:1767 Move:2036 Mana:2732 Secs:7 > w

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.
[ Exits: n e s ]
A little brown rat scurries around, looking for food.

HP:1767 Move:2035 Mana:2732 Secs:7 > Alas, you cannot go that way...

HP:1767 Move:2035 Mana:2732 Secs:7 > w
Alas, you cannot go that way...

HP:1767 Move:2035 Mana:2732 Secs:7 > w
w
s
Alas, you cannot go that way...

HP:1767 Move:2035 Mana:2732 Secs:6 > Alas, you cannot go that way...

HP:1767 Move:2035 Mana:2732 Secs:6 >
Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.

HP:1767 Move:2034 Mana:2732 Secs:6 > look w
There is a nice looking home with a rock foundation.  A few shaped bushes
decorate the front yard, and the wooden shell of the house has been
painted sky blue.
The door is closed.

HP:1767 Move:2034 Mana:2732 Secs:5 > pick door w
The lock quickly yields to your skills.

HP:1767 Move:2034 Mana:2732 Secs:3 >
Clouds ominously gather across the horizons, darkening the landscape.
An intense pulse of white light flares up over your body!

HP:1926 Move:2067 Mana:2831 Secs:75 >
Above you, you see Alea soaring through the air toward the north.

HP:1926 Move:2067 Mana:2831 Secs:73 > n

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.
[ Exits: n e s ]

HP:1926 Move:2066 Mana:2831 Secs:66 > n

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:1926 Move:2065 Mana:2831 Secs:66 > n

In Front of a Huge Home
   This massive building is obviously the largest house on Citizen Lane,
and probably in the entire city of Moldavia.  One of only a few buildings
in the city reaching above ground level, it stands like an ancient oak at
the end of the road.  Although built at some expense, it doesnt appear
elaborate or decorative like many of the nobles' houses.  A LARGE WOODEN
SIGN hangs above the front doors, with a message painted across it in bold
red letters.
[ Exits: s ]

HP:1926 Move:2064 Mana:2831 Secs:65 > n
The doors seems to be closed.

HP:1926 Move:2064 Mana:2831 Secs:65 > n
The doors seems to be closed.

HP:1926 Move:2064 Mana:2831 Secs:65 > s

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:1926 Move:2063 Mana:2831 Secs:64 > s

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.
[ Exits: n e s ]

HP:1926 Move:2062 Mana:2831 Secs:64 > s

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.

HP:1926 Move:2061 Mana:2831 Secs:64 > s

Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.
[ Exits: n s ]

HP:1926 Move:2060 Mana:2831 Secs:63 > s
s

Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:1926 Move:2059 Mana:2831 Secs:63 > s

Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.
[ Exits: n s ]

HP:1926 Move:2058 Mana:2831 Secs:63 > s

Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.
[ Exits: n e s ]

HP:1926 Move:2057 Mana:2831 Secs:63 >
South Citizen Lane
   From here southward live the typically more "middle class" residents of
Moldavia.  Mostly merchants, they are those wealthy enough to own a house
and a small amount of city property, but not enough for a more lavish home.
[ Exits: n s w ]

HP:1926 Move:2056 Mana:2831 Secs:63 > n

Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.
[ Exits: n e s ]

HP:1926 Move:2055 Mana:2831 Secs:62 > n
n

Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.
[ Exits: n s ]

HP:1926 Move:2054 Mana:2831 Secs:62 >
Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:1926 Move:2053 Mana:2831 Secs:62 > n

Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.
[ Exits: n s ]

HP:1926 Move:2052 Mana:2831 Secs:61 > n

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.

HP:1926 Move:2051 Mana:2831 Secs:61 > n

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.
[ Exits: n e s ]

HP:1926 Move:2050 Mana:2831 Secs:60 > e

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:1926 Move:2049 Mana:2831 Secs:59 > w

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.
[ Exits: n e s ]

HP:1926 Move:2048 Mana:2831 Secs:59 > s

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.
[ Exits: n s ]
A Moldavian townsperson is going about his business here.

HP:1926 Move:2047 Mana:2831 Secs:58 > w
The door seems to be closed.

HP:1926 Move:2047 Mana:2831 Secs:58 > open door w
You open the door.

HP:1926 Move:2047 Mana:2831 Secs:55 > w

A Decorative Home
   This several-roomed house is much nicer than many of the others on this
street.  Inside the dining room is a square wooden table with eight chairs
seated around it.  A cozy sitting room contains a small fireplace, several
cushioned chairs and a plush, two person couch.  There are two bedrooms -
one with a larger bed, and another that has two child sized beds and a
baby's crib.
[ Exits: e w ]
The corpse of a townsperson is lying here.

HP:1926 Move:2046 Mana:2831 Secs:55 > w
w

Courtyard Behind a Decorative Home
    A walkway, formed by wheels of pink granite set a few inches apart,
circles around the greenery.  Tangled grapevines entwined around a
painted white trellace, and two large rose bushes, one pink and one red,
dominate the corners of the yard.  Groups of various colorful flowers
grow here, surrounding miniature pine trees forced to grow in twisting
shapes that are as unnatural as they are beautiful.
[ Exits: e ]
The corpse of the noblewoman is lying here.

HP:1926 Move:2045 Mana:2831 Secs:55 > Alas, you cannot go that way...

HP:1926 Move:2045 Mana:2831 Secs:54 > get corpse
eat corpse
You get the corpse of the noblewoman.

HP:1926 Move:2045 Mana:2831 Secs:53 > e
You sink your fangs deep within the corpse and devour it!

HP:1940 Move:2062 Mana:2843 Secs:53 >
A Decorative Home
   This several-roomed house is much nicer than many of the others on this
street.  Inside the dining room is a square wooden table with eight chairs
seated around it.  A cozy sitting room contains a small fireplace, several
cushioned chairs and a plush, two person couch.  There are two bedrooms -
one with a larger bed, and another that has two child sized beds and a
baby's crib.
[ Exits: e w ]
The corpse of a townsperson is lying here.

HP:1940 Move:2061 Mana:2843 Secs:53 > get corpse
eat corpse
You get the corpse of a townsperson.

HP:1940 Move:2061 Mana:2843 Secs:53 > e
You sink your fangs deep within the corpse and devour it!

HP:1959 Move:2067 Mana:2860 Secs:52 >
Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.

HP:1959 Move:2066 Mana:2860 Secs:52 > n

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.
[ Exits: n e s ]

HP:1959 Move:2065 Mana:2860 Secs:52 > n

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:1959 Move:2064 Mana:2860 Secs:51 > s

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.
[ Exits: n e s ]

HP:1959 Move:2063 Mana:2860 Secs:51 > e

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:1959 Move:2062 Mana:2860 Secs:51 > e
e

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it
to all the gods?  Just as they fashion our world and hold it together,
so too shall this road connect our city."
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.

HP:1959 Move:2061 Mana:2860 Secs:51 >
Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.
[ Exits: e s w ]
A Moldavia noblewoman graces you with her presence.

HP:1959 Move:2060 Mana:2860 Secs:50 > e

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:1959 Move:2059 Mana:2860 Secs:50 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.

HP:1959 Move:2058 Mana:2860 Secs:50 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
A Moldavia noblewoman graces you with her presence.

HP:1959 Move:2057 Mana:2860 Secs:50 > e
e

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]

HP:1959 Move:2056 Mana:2860 Secs:49 > e

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:1959 Move:2055 Mana:2860 Secs:49 >
Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]

HP:1959 Move:2054 Mana:2860 Secs:49 > e

Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.

HP:1959 Move:2053 Mana:2860 Secs:49 > e

Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
A street rat wanders about the city, looking for garbage.

HP:1959 Move:2052 Mana:2860 Secs:49 > e

Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.
A Moldavia city guard is here, keeping the peace.

HP:1959 Move:2051 Mana:2860 Secs:48 > e
Alas, you cannot go that way...

HP:1959 Move:2051 Mana:2860 Secs:48 > e
e
Alas, you cannot go that way...

HP:1959 Move:2051 Mana:2860 Secs:48 > Alas, you cannot go that way...

HP:1959 Move:2051 Mana:2860 Secs:48 > w
w

Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
A street rat wanders about the city, looking for garbage.

HP:1959 Move:2050 Mana:2860 Secs:47 > w

Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.

HP:1959 Move:2049 Mana:2860 Secs:47 >
Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]

HP:1959 Move:2048 Mana:2860 Secs:47 > w

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:1959 Move:2047 Mana:2860 Secs:47 > cast 'sanctuary'
Okay.
A white aura bursts into life around your body!

HP:1959 Move:2047 Mana:2785 Secs:46 >
A townsperson leaves west.

HP:1959 Move:2047 Mana:2785 Secs:45 > af
You are affected by the following:

invisibility
bless
acidshield              Expires in 4 hours
regeneration            Expires in 8 hours
sanctuary               Expires in 50 hours
sneak                   Expires in 79 hours
detect poison           Expires in 154 hours

HP:1959 Move:2047 Mana:2785 Secs:45 > cast 'haste'
Okay.
Suddenly, your body is overcome with a surge of maddening speed!

HP:1959 Move:2047 Mana:2735 Secs:41 >
Above you, you see Alea soaring through the air toward the west.

HP:1959 Move:2047 Mana:2735 Secs:40 > w

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]
A Moldavian townsperson is hurridly going about her business here.

HP:1959 Move:2046 Mana:2735 Secs:37 > back alea
Backstab who?

HP:1959 Move:2046 Mana:2735 Secs:37 > w

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
A Moldavia noblewoman graces you with her presence.

HP:1959 Move:2045 Mana:2735 Secs:36 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.

HP:1959 Move:2044 Mana:2735 Secs:36 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:1959 Move:2043 Mana:2735 Secs:35 > w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.
[ Exits: e s w ]
A Moldavia noblewoman graces you with her presence.

HP:1959 Move:2042 Mana:2735 Secs:35 > w

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it
to all the gods?  Just as they fashion our world and hold it together,
so too shall this road connect our city."
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.

HP:1959 Move:2041 Mana:2735 Secs:35 > w
w

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
Alea - Enter the Dragon Stance is standing here.
  Alea glows with a bright light!
A Moldavia city guard is here, keeping the peace.

HP:1959 Move:2040 Mana:2735 Secs:35 > w

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.
[ Exits: n e s ]

HP:1959 Move:2039 Mana:2735 Secs:34 > Alas, you cannot go that way...

HP:1959 Move:2039 Mana:2735 Secs:34 > e
back alea

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:1959 Move:2038 Mana:2735 Secs:33 > Backstab who?

HP:1959 Move:2038 Mana:2735 Secs:33 > e

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it
to all the gods?  Just as they fashion our world and hold it together,
so too shall this road connect our city."
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.

HP:1959 Move:2037 Mana:2735 Secs:33 > e

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.
[ Exits: e s w ]
A Moldavia noblewoman graces you with her presence.

HP:1959 Move:2036 Mana:2735 Secs:32 > e

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:1959 Move:2035 Mana:2735 Secs:32 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.

HP:1959 Move:2034 Mana:2735 Secs:32 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
A Moldavia noblewoman graces you with her presence.

HP:1959 Move:2033 Mana:2735 Secs:31 > e

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]
A Moldavian townsperson is hurridly going about her business here.

HP:1959 Move:2032 Mana:2735 Secs:31 > e

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.

HP:1959 Move:2031 Mana:2735 Secs:31 > e

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]

HP:1959 Move:2030 Mana:2735 Secs:30 > e

Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.

HP:1959 Move:2029 Mana:2735 Secs:30 > e

Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]

HP:1959 Move:2028 Mana:2735 Secs:30 > e

Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
Alea is here, sprawled out on the ground!
  Alea glows with a bright light!
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.

HP:1959 Move:2027 Mana:2735 Secs:30 > e
Alas, you cannot go that way...

HP:1959 Move:2027 Mana:2735 Secs:29 > back alea
Alea ducks and avoids your backstab!
Alea delivers a powerful palm strike to your head!
You dizzily stagger back in pain as your head reels from the blow!
Acid splashes onto her, burning her horribly!

HP:1894 Move:2027 Mana:2735 Secs:29 >
You dodge the attack!
Alea misses you with her hit.
Alea pulverizes you with her mighty flame.
Acid splashes onto her, burning her horribly!
You smash Alea in the face with a powerful roundhouse kick!  (16)
You pierce Alea hard.  (7)
You pierce Alea hard.  (7)
You pierce Alea hard.  (6)
Alea has quite a few wounds.

HP:1847 Move:2027 Mana:2735 Secs:27 > cast 'silence'
Okay.
The spell dissipates uselessly as it strikes Alea.

HP:1847 Move:2027 Mana:2695 Secs:27 > cast 'silence'

Alea pulverizes you with her mighty flame.
Acid splashes onto her, burning her horribly!
You dodge the attack!
Alea misses you with her hit.
You pierce Alea hard.  (6)
You pierce Alea hard.  (7)
You pierce Alea.  (8)
Alea has quite a few wounds.

HP:1801 Move:2027 Mana:2695 Secs:25 >
Alea quickly scrambles to her feet!

HP:1801 Move:2027 Mana:2695 Secs:25 >
Alea stares at you and utters the words, 'dispel magic'.
Darkness briefly enshrouds you, and slowly lifts again.
With a loud sizzling sound, your acid shield dissolves.
The white aura slowly fades from your body.
The detect poison wears off.

HP:1801 Move:2027 Mana:2695 Secs:25 > Okay.
Alea starts clawing madly at her throat!

HP:1801 Move:2027 Mana:2655 Secs:25 >
Alea annihilates you with her deadly flame!
Alea annihilates you with her deadly flame!
You pierce Alea.  (6)
You pierce Alea hard.  (10)
You pierce Alea.  (6)
Alea has quite a few wounds.

HP:1625 Move:2027 Mana:2655 Secs:23 > ret

Viderman Avenue
    Many people gather here, as they spill out of the crowded tavern
that lies just to the west.  South from here, the street intersects
with the Road of the Great Gods.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
You stealthly escape the battle without anyone noticing.

HP:1625 Move:2027 Mana:2655 Secs:23 > cast 'sanctuary'
Okay.
A white aura bursts into life around your body!

HP:1625 Move:2027 Mana:2580 Secs:21 > s
cast 'dispel magic' al

Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.
Alea is here, sprawled out on the ground!
  Alea glows with a bright light!
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.

HP:1625 Move:2026 Mana:2580 Secs:18 > Okay.
Darkness briefly enshrouds Alea.

HP:1625 Move:2026 Mana:2545 Secs:18 >
Alea quickly scrambles to her feet!

HP:1625 Move:2026 Mana:2545 Secs:17 >
Alea leaves north.

HP:1625 Move:2026 Mana:2545 Secs:17 > l

Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.

HP:1625 Move:2026 Mana:2545 Secs:16 > n

Viderman Avenue
    Many people gather here, as they spill out of the crowded tavern
that lies just to the west.  South from here, the street intersects
with the Road of the Great Gods.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.

HP:1625 Move:2025 Mana:2545 Secs:15 >
Word spreads throughout the Heavens that Greevus has advanced a level!

HP:1625 Move:2025 Mana:2545 Secs:13 > n
n

Viderman Avenue
   The avenue continues north and south, with lantern posts running along
either side.  Off the eastern side of the road, a human sized statue has
been placed, with a green bench sitting just in front of it.  Maybe you
should take a load off?
[ Exits: n s ]

HP:1625 Move:2024 Mana:2545 Secs:12 >
Viderman Avenue
   Just off the road to the east is the open market, with the hustle and
bustle of the poor trying to sell their goods.  A smell of fresh baked
bread emanates from the building to the west, and a sign hangs from the
bracket just above its door.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.

HP:1625 Move:2023 Mana:2545 Secs:12 > n

Viderman Avenue
   Buildings surround this busy city street.  The main line of the city
aqueduct runs down along the west edge of the road, and continues
southward, with smaller aqueduct lines tapping into the supply and heading
off in different directions throughout the city.
[ Exits: n s ]

HP:1625 Move:2022 Mana:2545 Secs:12 > n

Viderman Meets Willow Lane
    A winding lane travels westward from here, cutting in between two
buildings.  Viderman avenue continues to the north and south, while
the high main line of the aqueduct rises above the street.
[ Exits: n s w ]

HP:1625 Move:2021 Mana:2545 Secs:11 > n

Viderman Avenue
    The avenue and the main aqueduct line continue southward, running
in tandem through the city.  You can hear people talking from within
the building to the east, and a wooden sign hangs from a bracket
just above its door.
[ Exits: n s ]

HP:1625 Move:2020 Mana:2545 Secs:11 > n

Viderman Avenue
   A small brown building stands just to the west, connected to the white
building beside it.  It doesnt have any sign around it, but there is a
stretched cow hide on a rack just in front of the door.  A house with a
thatched roof is on the east, its door crested by a round wooden shield.
[ Exits: n e s w ]
A Moldavian townsperson is going about his business here.

HP:1625 Move:2019 Mana:2545 Secs:11 > n

Viderman Avenue
   The paved street comes to an intersection just to the north.  The
metallic smell of blood comes from the building just to the west, and a
paper sign is posted on the door.
[ Exits: n s w ]

HP:1625 Move:2018 Mana:2545 Secs:11 > n
n

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from
its sources in the heart of the northern mountains.  It stands on three high
tiers of arches, with each tier being shorter than the one below it.  The
bottom arches stand nearly twice the height of the city wall, and easily
stretch over it to bring the fresh water to the townspeople.  The main
line of aqueduct continues southward from here, down along the edge of
Viderman Avenue.  A smaller section taps the water running from the main
aqueduct and heads westward along the edge of wall road, to the water
supply and bath house.
[ Exits: e s w ]
A street rat wanders about the city, looking for garbage.
A Moldavia city guard is here, keeping the peace.

HP:1625 Move:2017 Mana:2545 Secs:10 > n
Alas, you cannot go that way...

HP:1625 Move:2017 Mana:2545 Secs:10 > Alas, you cannot go that way...

HP:1625 Move:2017 Mana:2545 Secs:10 > n
Alas, you cannot go that way...

HP:1625 Move:2017 Mana:2545 Secs:10 > w
w

Northern Wall Road
   The road is wedged in between the city wall and a white building to the
south.  There aren't any doors to enter the building from this side.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.

HP:1625 Move:2016 Mana:2545 Secs:9 > w

Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:1625 Move:2015 Mana:2545 Secs:9 >
Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.
[ Exits: e s w ]
A Moldavia noblewoman graces you with her presence.

HP:1625 Move:2014 Mana:2545 Secs:9 > w

Northern Wall Road
   The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets.  The road continues to the
east, where it intersects the beginning of Fuligan Street.
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.

HP:1625 Move:2013 Mana:2545 Secs:8 > w

Northern Wall Road
   Trickles of steam rise up out of the roof of the tall building to the
south.  A section of aqueduct ends here, making a sharp turn to the south
and leading into the building.  Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:1625 Move:2012 Mana:2545 Secs:8 > w
w

Road Along the Northern Wall
   This road runs eastward just along the inner edge of the city wall.  It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone.  The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road.  On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
than keep anything out.
[ Exits: e w ]

HP:1625 Move:2011 Mana:2545 Secs:8 >
The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.

HP:1625 Move:2010 Mana:2545 Secs:8 > w
Alas, you cannot go that way...

HP:1625 Move:2010 Mana:2545 Secs:8 > w
Alas, you cannot go that way...

HP:1625 Move:2010 Mana:2545 Secs:7 > w
Alas, you cannot go that way...

HP:1625 Move:2010 Mana:2545 Secs:7 > s

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:1625 Move:2009 Mana:2545 Secs:7 > s

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice.  You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]

HP:1625 Move:2008 Mana:2545 Secs:7 > s

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]

HP:1625 Move:2007 Mana:2545 Secs:7 > s

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:1625 Move:2006 Mana:2545 Secs:6 > s

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.

HP:1625 Move:2005 Mana:2545 Secs:6 > s

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]

HP:1625 Move:2004 Mana:2545 Secs:6 > s

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.

HP:1625 Move:2003 Mana:2545 Secs:6 > s

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]

HP:1625 Move:2002 Mana:2545 Secs:5 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.

HP:1625 Move:2001 Mana:2545 Secs:5 > s
s

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.

HP:1625 Move:2000 Mana:2545 Secs:5 >
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park.  Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]

HP:1625 Move:1999 Mana:2545 Secs:4 > s
s

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.

HP:1625 Move:1998 Mana:2545 Secs:4 > s

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]

HP:1625 Move:1997 Mana:2545 Secs:3 >
Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A little grey squirrel darts back and forth collecting nuts.
A tiny chipmunk darts through the grass.

HP:1625 Move:1996 Mana:2545 Secs:3 > s

The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.

HP:1625 Move:1995 Mana:2545 Secs:3 > s
Alas, you cannot go that way...

HP:1625 Move:1995 Mana:2545 Secs:3 > s
s
Alas, you cannot go that way...

HP:1625 Move:1995 Mana:2545 Secs:3 > Alas, you cannot go that way...

HP:1625 Move:1995 Mana:2545 Secs:3 > eq
You are using:
      a monk's spade...It has a soft glowing aura!
     a black opal ring
     a ring of pure ice
   an Amulet D' Morte
   an Amulet D' Morte
       a red inner robe
       a black, leather rag
       black latex pants
      demon skin gloves
       black platemail sleeves
     a dwarven war shield
    the Banshee's shawl
   a belt with a skull shaped buckle
  red leather bracers
  red leather bracers
            Hellraiser
               the tempest staff

HP:1625 Move:1995 Mana:2545 Secs:2 > i
You are carrying:
a primal warspear...It emits a faint humming sound!
a biaxident
a giant shillelagh
flowing white robes
a small metal key
a parchment map of Moldavia
a serrated ebony scimitar
a steel spiked mace
a diamond-tipped spear
a knapsack
a large sack
a traveller's sack
a purple and pink parchment
a red glowing broadsword
(2) a piece of mail

HP:1625 Move:1995 Mana:2545 Secs:1 >
An intense pulse of white light flares up over your body!

HP:1771 Move:2062 Mana:2644 Secs:75 > look in trav
travellers (carried):
an iron pot
a crimson shield
a fiery skull...It has a soft glowing aura!...(moderate damage)
(2) a hematite amulet
a black ring
a blackened steel breastplate
a pair of rusty gauntlets
a thin gray robe
a belt made from human skin

HP:1771 Move:2062 Mana:2644 Secs:73 > rem belt
You stop using a belt with a skull shaped buckle.

HP:1771 Move:2062 Mana:2644 Secs:62 > get belt trav
You get a belt made from human skin from a traveller's sack.

HP:1771 Move:2062 Mana:2644 Secs:61 > wear belt
You wear a belt made from human skin around your waist.

HP:1771 Move:2062 Mana:2644 Secs:61 > put belt trav
You put a belt with a skull shaped buckle in a traveller's sack.

HP:1771 Move:2062 Mana:2644 Secs:58 > cast 'clairvoyance' alea
Okay.
The magic travels for some distance, then weakly vanishes.

HP:1771 Move:2062 Mana:2609 Secs:55 > cast 'clairvoyance' alea
Okay.
A wormhole spirals open in front of you, and you peer inside...

Eastern Wall Road
   Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west.  The gates are supported within an opening in the black brick
wall that runs along the western side of the road.
[ Exits: n s ]
Alea - Enter the Dragon Stance is standing here.
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.

HP:1771 Move:2062 Mana:2574 Secs:53 > n

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.

HP:1771 Move:2061 Mana:2574 Secs:50 > n

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A little grey squirrel darts back and forth collecting nuts.

HP:1771 Move:2060 Mana:2574 Secs:50 > n

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.

HP:1771 Move:2059 Mana:2574 Secs:49 > n

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park.  Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]

HP:1771 Move:2058 Mana:2574 Secs:49 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.

HP:1771 Move:2057 Mana:2574 Secs:48 > n

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]

HP:1771 Move:2056 Mana:2574 Secs:48 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.

HP:1771 Move:2055 Mana:2574 Secs:47 > e

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.
[ Exits: n e s w ]

HP:1771 Move:2054 Mana:2574 Secs:47 > e

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.
A street rat wanders about the city, looking for garbage.

HP:1771 Move:2053 Mana:2574 Secs:46 > e

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.

HP:1771 Move:2052 Mana:2574 Secs:46 > e
e

Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.

HP:1771 Move:2051 Mana:2574 Secs:46 >
Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:1771 Move:2050 Mana:2574 Secs:46 > s
Alas, you cannot go that way...

HP:1771 Move:2050 Mana:2574 Secs:46 > s
Alas, you cannot go that way...

HP:1771 Move:2050 Mana:2574 Secs:45 > e
e

Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.

HP:1771 Move:2049 Mana:2574 Secs:45 > s
Alas, you cannot go that way...

HP:1771 Move:2049 Mana:2574 Secs:45 > s

Bend in the Great Road
    As a major intersection of the city, this bend is constantly crowded
with people.  The massive, circular arena stands directly to the west,
its three tiers of arches towering above the streets.  There is a
convienent slave market to the south, and the road continues north and
east as it bends around the concrete fortress that is the guard
headquarters.
[ Exits: n e ]

HP:1771 Move:2048 Mana:2574 Secs:45 > Alas, you cannot go that way...

HP:1771 Move:2048 Mana:2574 Secs:45 > s
s
Alas, you cannot go that way...

HP:1771 Move:2048 Mana:2574 Secs:44 > Alas, you cannot go that way...

HP:1771 Move:2048 Mana:2574 Secs:44 > e

Road of the Great Gods
   The great street running through this city comes to a winding
intersection to the west, as it bends around the large stone building.
Toward the south, dozens of small houses and shacks stand tightly packed
together in the ghetto of the city.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:1771 Move:2047 Mana:2574 Secs:44 > e

Road of the Great Gods
   A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city.  A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.
[ Exits: e s w ]

HP:1771 Move:2046 Mana:2574 Secs:43 > e
e

Road of the Great Gods
   Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air.  Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.

HP:1771 Move:2045 Mana:2574 Secs:43 >
Road of the Great Gods
    A simple doorway leads north into an enclosed building.  The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall.  Another building lies to the south, and
alot of noise and comotion from inside can be heard.  A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]

HP:1771 Move:2044 Mana:2574 Secs:43 > e

Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia
are entirely illiterate, especially the poor.  As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s w ]
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:1771 Move:2043 Mana:2574 Secs:43 > e
The gates seems to be closed.

HP:1771 Move:2043 Mana:2574 Secs:42 > e
The gates seems to be closed.

HP:1771 Move:2043 Mana:2574 Secs:42 > s

Eastern Wall Road
   As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along.  The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.
[ Exits: n s ]

HP:1771 Move:2042 Mana:2574 Secs:42 > s

Eastern Wall Road
   Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze.  Most of the people who are forced to live here would tend to
agree.
[ Exits: n s ]

HP:1771 Move:2041 Mana:2574 Secs:42 > s

Eastern Wall Road
   Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town.  Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason.  Besides, they're just homeless
riffraff anyway, so who cares?
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.

HP:1771 Move:2040 Mana:2574 Secs:41 > s
s

Eastern Wall Road
   Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west.  The gates are supported within an opening in the black brick
wall that runs along the western side of the road.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.

HP:1771 Move:2039 Mana:2574 Secs:41 > s

Eastern Wall Road
   The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here.  Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral.  Apparently there is no great love of the nobility
from the people who live here.
[ Exits: n s ]

HP:1771 Move:2038 Mana:2574 Secs:41 >
Bend at the South Wall
   Here, the Wall Road extends northward along the wall, and curves around
to the west, toward the Southern Gates.  Here, for some odd reason, both
the wall and road are cracked in many places, as though a great object
crashed into this room.
[ Exits: n w ]
A Moldavian townsperson is going about his business here.
A Moldavia city guard is here, keeping the peace.

HP:1771 Move:2037 Mana:2574 Secs:41 > s
s
Alas, you cannot go that way...

HP:1771 Move:2037 Mana:2574 Secs:41 > s
An elven city guard leaves north.
Alas, you cannot go that way...

HP:1771 Move:2037 Mana:2574 Secs:40 > Alas, you cannot go that way...

HP:1771 Move:2037 Mana:2574 Secs:40 > s
Alas, you cannot go that way...

HP:1771 Move:2037 Mana:2574 Secs:40 > n
n

Eastern Wall Road
   The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here.  Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral.  Apparently there is no great love of the nobility
from the people who live here.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:1771 Move:2036 Mana:2574 Secs:40 > n

Eastern Wall Road
   Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west.  The gates are supported within an opening in the black brick
wall that runs along the western side of the road.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.

HP:1771 Move:2035 Mana:2574 Secs:39 > n

Eastern Wall Road
   Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town.  Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason.  Besides, they're just homeless
riffraff anyway, so who cares?
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.

HP:1771 Move:2034 Mana:2574 Secs:39 >
Eastern Wall Road
   Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze.  Most of the people who are forced to live here would tend to
agree.
[ Exits: n s ]

HP:1771 Move:2033 Mana:2574 Secs:39 > n
n

Eastern Wall Road
   As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along.  The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.
[ Exits: n s ]

HP:1771 Move:2032 Mana:2574 Secs:39 > n

Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia
are entirely illiterate, especially the poor.  As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s w ]
A Moldavian townsperson is hurridly going about her business here.

HP:1771 Move:2031 Mana:2574 Secs:39 >
Eastern Wall Road
   Just to the south, the stone road opens up into an intersection near the
east gate.  It is very claustrophobic here, as the road squeezes inbetween
the city wall and a stone building standing to the west.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.

HP:1771 Move:2030 Mana:2574 Secs:39 > n
n

Eastern Wall Road
   The stone building to the west continues, although here it has large
simple windows.  Heat waves billow out through these holes in the side of
the building, and a low, pulsating glow of light can be seen inside.
[ Exits: n s ]

HP:1771 Move:2029 Mana:2574 Secs:39 > n

Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.

HP:1771 Move:2028 Mana:2574 Secs:38 >
Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.

HP:1771 Move:2027 Mana:2574 Secs:38 > n
n

Eastern Wall Road
   Gathered up in the corner of the road and the wall is a pile of wet,
rancid straw and grass.  A tattered, dirty quilt lies in a heap on top of
the pile, and a corked clay jug sits nearby.  Apparently this is someone's
home.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A thin old man lies here, trying to sleep.

HP:1771 Move:2026 Mana:2574 Secs:38 > n

Eastern Wall Road
   Here the road continues along the inside of the city wall, passing by a
section of a huge red building standing to the west.  A faint sound of
horses neighing can be heard coming from inside.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:1771 Move:2025 Mana:2574 Secs:38 >
Wall Road
   A roof covers the dirt floor to the west, and might be a good place to
get out of the rain.  Just to the north, Wall Road makes a sharp turn
around this roofed entrance, and heads westward.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:1771 Move:2024 Mana:2574 Secs:38 > cast 'clairvoyance' alea
Okay.
A wormhole spirals open in front of you, and you peer inside...

A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
Alea - Enter the Dragon Stance is standing here.
A little brown rat scurries around, looking for food.
A brightly colored butterfly flitters around.

HP:1771 Move:2024 Mana:2539 Secs:36 > s
s

Eastern Wall Road
   Here the road continues along the inside of the city wall, passing by a
section of a huge red building standing to the west.  A faint sound of
horses neighing can be heard coming from inside.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:1771 Move:2023 Mana:2539 Secs:33 >
Eastern Wall Road
   Gathered up in the corner of the road and the wall is a pile of wet,
rancid straw and grass.  A tattered, dirty quilt lies in a heap on top of
the pile, and a corked clay jug sits nearby.  Apparently this is someone's
home.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A thin old man lies here, trying to sleep.

HP:1771 Move:2022 Mana:2539 Secs:33 > s

Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.

HP:1771 Move:2021 Mana:2539 Secs:33 > s

Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.

HP:1771 Move:2020 Mana:2539 Secs:32 > s

Eastern Wall Road
   The stone building to the west continues, although here it has large
simple windows.  Heat waves billow out through these holes in the side of
the building, and a low, pulsating glow of light can be seen inside.
[ Exits: n s ]

HP:1771 Move:2019 Mana:2539 Secs:31 > s

Eastern Wall Road
   Just to the south, the stone road opens up into an intersection near the
east gate.  It is very claustrophobic here, as the road squeezes inbetween
the city wall and a stone building standing to the west.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.

HP:1771 Move:2018 Mana:2539 Secs:31 > s

Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia
are entirely illiterate, especially the poor.  As a result the shopkeepers
use a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s w ]
A Moldavian townsperson is hurridly going about her business here.

HP:1771 Move:2017 Mana:2539 Secs:30 > w

Road of the Great Gods
    A simple doorway leads north into an enclosed building.  The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall.  Another building lies to the south, and
alot of noise and comotion from inside can be heard.  A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]

HP:1771 Move:2016 Mana:2539 Secs:29 > w

Road of the Great Gods
   Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air.  Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.

HP:1771 Move:2015 Mana:2539 Secs:29 > w

Road of the Great Gods
   A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city.  A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.
[ Exits: e s w ]

HP:1771 Move:2014 Mana:2539 Secs:29 > w

Road of the Great Gods
   The great street running through this city comes to a winding
intersection to the west, as it bends around the large stone building.
Toward the south, dozens of small houses and shacks stand tightly packed
together in the ghetto of the city.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:1771 Move:2013 Mana:2539 Secs:29 > w
w

Bend in the Great Road
    As a major intersection of the city, this bend is constantly crowded
with people.  The massive, circular arena stands directly to the west,
its three tiers of arches towering above the streets.  There is a
convienent slave market to the south, and the road continues north and
east as it bends around the concrete fortress that is the guard
headquarters.
[ Exits: n e ]
A Moldavian townsperson is going about her business here.

HP:1771 Move:2012 Mana:2539 Secs:28 > w
Alas, you cannot go that way...

HP:1771 Move:2012 Mana:2539 Secs:28 > w
Alas, you cannot go that way...

HP:1771 Move:2012 Mana:2539 Secs:28 > Alas, you cannot go that way...

HP:1771 Move:2012 Mana:2539 Secs:28 > w
Alas, you cannot go that way...

HP:1771 Move:2012 Mana:2539 Secs:28 > n

Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:1771 Move:2011 Mana:2539 Secs:27 > w

Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:1771 Move:2010 Mana:2539 Secs:27 > w
w

Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]

HP:1771 Move:2009 Mana:2539 Secs:27 >
Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.
[ Exits: n e s w ]
Alea - Enter the Dragon Stance is standing here.
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.

HP:1771 Move:2008 Mana:2539 Secs:27 >
Alea leaves east.

HP:1771 Move:2008 Mana:2539 Secs:26 > e
back alea

Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]

HP:1771 Move:2007 Mana:2539 Secs:25 > Backstab who?

HP:1771 Move:2007 Mana:2539 Secs:25 > e
e

Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:1771 Move:2006 Mana:2539 Secs:25 >
Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.
[ Exits: n s w ]
Alea - Enter the Dragon Stance is standing here.
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:1771 Move:2005 Mana:2539 Secs:24 > e
Alas, you cannot go that way...

HP:1771 Move:2005 Mana:2539 Secs:24 > back alea
Alea hears you approach and quickly avoids your backstab!

HP:1771 Move:2005 Mana:2539 Secs:24 >
Alea pulverizes you with her mighty flame.
Alea pulverizes you with her mighty flame.
Your roundhouse kick sails through the air, missing Alea!
You massacre Alea with your pierce.  (27)
You massacre Alea with your pierce.  (28)
You massacre Alea with your pierce.  (31)
Alea has quite a few wounds.

HP:1681 Move:2005 Mana:2539 Secs:22 > cast 'web'
Okay.
Your hair falls out in clumps, and you drool uncontrollably!

HP:1681 Move:2005 Mana:2519 Secs:21 >
Alea smashes you in the face with a powerful roundhouse kick!
You dodge the attack!
Alea misses you with her hit.
Alea pulverizes you with her mighty flame.
You massacre Alea with your pierce.  (31)
You massacre Alea with your pierce.  (30)
You massacre Alea with your pierce.  (19)
Alea has quite a few wounds.
Alea tries to backflip away, but slips and ends up on the ground!

HP:1613 Move:2005 Mana:2519 Secs:20 > cast 'web'
Okay.
Tendrils of magic wrap around Alea, holding her tightly!

HP:1613 Move:2005 Mana:2479 Secs:19 >
Alea misses you with her hit.
Alea pulverizes you with her mighty flame.
You smash Alea in the face with a powerful roundhouse kick!  (51)
You massacre Alea with your pierce.  (33)
You massacre Alea with your pierce.  (24)
You massacre Alea with your pierce.  (27)
Alea has quite a few wounds.

HP:1570 Move:2005 Mana:2479 Secs:18 >
Alea misses you with her hit.
Alea pulverizes you with her mighty flame.
You massacre Alea with your pierce.  (37)
You massacre Alea with your pierce.  (32)
You massacre Alea with your pierce.  (34)
Alea has some big nasty wounds and scratches.

HP:1527 Move:2005 Mana:2479 Secs:16 >
Alea quickly scrambles to her feet!

HP:1527 Move:2005 Mana:2479 Secs:15 > cast 'disintegrate'
Okay.
Alea screams in horror as she rapidly disintegrates away!

HP:1527 Move:2005 Mana:2404 Secs:15 > cast 'disintegrate'

You dodge the attack!
Alea misses you with her hit.
Alea pulverizes you with her mighty flame.
You massacre Alea with your pierce.  (24)
You massacre Alea with your pierce.  (23)
You massacre Alea with your pierce.  (32)
Alea looks pretty hurt.

HP:1480 Move:2005 Mana:2404 Secs:14 >
Alea suddenly starts pummeling you with a volley of fist blows!
Alea pulverizes you with her mighty flame.
You dodge the attack!
Alea misses you with her hit.
You dodge the attack!
Alea misses you with her hit.

HP:1436 Move:2005 Mana:2404 Secs:14 > Okay.
Alea screams in horror as she rapidly disintegrates away!

HP:1436 Move:2005 Mana:2329 Secs:13 >
Alea pulverizes you with her mighty flame.
You massacre Alea with your pierce.  (26)
You massacre Alea with your pierce.  (23)
You pierce her as her body falls to the ground in a lifeless heap!  (32)
Alea is dead!  R.I.P.
Your blood freezes as you hear Alea's death cry.

HP:1393 Move:2005 Mana:2329 Secs:12 >